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This project showcases my 3D modeling work for Imaginary Labs, creators of Carbon, a professional lighting and live‑event simulation platform built on Unreal Engine. My role involved producing several hundred high‑accuracy lighting fixture models, each crafted to match real‑world manufacturer specifications and engineered for reliable use inside a real‑time simulation environment.
These assets were built with clean, production‑ready topology, precise dimensional accuracy, and PBR‑consistent materials, ensuring they behave predictably under Carbon’s physically‑based lighting system. The models include industry‑standard fixtures such as the High End Technospot, Elation Artiste DaVinci, and Chauvet Rogue R3X Wash, along with many others used in concert touring, theatrical lighting, and large‑scale event production.
This work demonstrates my ability to contribute to large‑scale asset pipelines, collaborate with engineering teams, and deliver models optimized for real‑time simulation, previs, and virtual production workflows.
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