Tin Soup Can
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High‑detail tin soup can optimized for AR and real‑time use.
Close‑up of the stylized “Eat the Rich” soup label.
Tin can with rigged pull‑tab shown in an opened state.
Unlabeled tin can variant for generic or background use.
Group render showing labeled and plain tin can variations.
Wireframe preview of LODs with optimized topology.
Project Overview
This game‑ready tin soup can is a versatile prop designed for survival games, post‑apocalyptic environments, and modern‑day scenes. The asset includes a fully rigged pull‑tab so your character can open the can, consume it, or use it as part of an animation sequence. With multiple levels of detail, it performs efficiently as both a hero prop and background clutter.
Created during Hurricane Milton, this asset is part of a growing collection of hurricane‑preparedness items inspired by real Floridian experiences. Whether you need a consumable item, environmental litter, or an improvised projectile, this tin can fits seamlessly into any real‑time engine.
Two texture variants are included: a stylized soup label and a clean, unbranded tin can. All textures are 4K PBR and provided in both PNG and EXR formats for maximum flexibility. The USDZ version includes pre‑connected textures for easy drag‑and‑drop use.
Created during Hurricane Milton, this asset is part of a growing collection of hurricane‑preparedness items inspired by real Floridian experiences. Whether you need a consumable item, environmental litter, or an improvised projectile, this tin can fits seamlessly into any real‑time engine.
Two texture variants are included: a stylized soup label and a clean, unbranded tin can. All textures are 4K PBR and provided in both PNG and EXR formats for maximum flexibility. The USDZ version includes pre‑connected textures for easy drag‑and‑drop use.